Angular 4 book with TypeScript for Building Web Components

Angular 4 book with TypeScript for Building Web Components

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Angular 4 book with TypeScript for Building Web Components

Angular is Google’s foremost framework for developing high-performing, shake solid web applications. Dissimilar to most web apps, Angular apps (Include in Angular 4 book) are based on components, which means they’re composed of compatible software elements that can be supplanted and re-used. Angular’s modularity ensures quick development, high dependability, and ease of updating. (Buy this book)

To make Angular components, developers can exploit another dialect from Microsoft called TypeScript. TypeScript encompasses JavaScript, however provides numerous accommodating features including classes, interfaces, static types, and enhanced tooling support. TypeScript gives you the best of the two worlds: the object-arranged technique of high-level languages and the speed and comfort of JavaScript.

To present these topics, the first chapters of the book give an intensive prologue to the TypeScript dialect, from its new data types to its support for the document object model (DOM). From that point onward, the book focuses on Angular and its numerous phenomenal capabilities, which incorporate routing, frame development, animation, and asynchronous operation. The last chapters of the book are especially energizing, and discuss the Material Design library for Angular and the capacity to customize graphics with Scalable Vector Graphics (SVG) and HTML5.

Chapter by chapter list:

Section 1: Introducing TypeScript and Angular

Section 2: TypeScript Development Tools

Section 3: TypeScript Basics

Section 4: Classes, Interfaces, and Mixins

Section 5: Declaration Files and the Document Object Model (DOM)

Section 6: Unit Testing and Decorators

Section 7: Modules, Web Components, and Angular

Section 8: Fundamentals of Angular Development

Section 9: Directives

Section 10: Dependency Injection

Section 11: Asynchronous Programming

Section 12: Routing

Section 13: HTTP and JSONP Communication

Section 14: Forms

Section 15: Animation, i18n, and Custom Pipes

Section 16: Material Design

Section 17: Testing Components with Protractor

Section 18: Displaying REST Data with Dynamic Tables

Section 19: Custom Graphics with SVG and the HTML5 Canvas


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